Assistant TD
Assistant TDs work together with pipeline TDs and other TDs to manage information and assets on each department’s needs. They need to deal with minor bug reports and create small-scale tools for VFX artists by coding skills.
As an assistant TD, they need to be patient and helpful and communicate well with other members in the VFX industry. They need to be a master in Python and Java and have advanced knowledge about various relevant software like Maya and Nuke.
Production Coordinator
The critical skill for a production coordinator would be time management, scheduling, and teamwork. In some companies, they might be an interpreter to help the foreigner members understand their task or translate some papers.
The production coordinator needs to understand the process and the needs of each department. They also need to be patient and communicate.
Modelling Artist
Modeling artist is the people who create characters, props, and buildings on the computer in 3D. Modeling artists will create models according to the concept arts by using 3D programs such as Maya, 3D Max, and C4d.
As a modeling Artist, you should create models and arrange the lines on the surface. You should also learn various software such as 3DMax, Maya, Rhino, Cinema4D, Zbrush master at least two.
The workflows of modeling artists can break into four parts. In the first place, you should know what you want to make. You might need a reference image at the beginning. You can search it online or painting the reference by yourself. it is better to have a reference picture from different angles.
In the second, you can create a foundation model in 3Dmax or Maya and arrange your lines carefully. Otherwise, it will impede you from developing your model in the next steps.
Then you can import your obj fils into Zbrush or Mudbox to add detail and sculpture it. Plus, start with big detail, then try to add a small piece. It is better to hold it. And keep comparing your model with the image from a different angle. It will help you to make it more complete.
Finally, you can edit the UV and normal Mapping in Maya.
Texturing Artist
The Texturing Artist, along with the modeler, is at the head of the production. Texture artists are responsible for applying color and surface on the 3D models. Their objective is to make the model’s surface match its concept art design or real-world counterpart.
Texture artists can work as many roles: makeup, painter, costume, designer, model painter, or all of the above on any given project(609).
As a texture artist, you should be imaginative. The reason because you have to create the painting/ texture in advance to make the model more believable. You have to imagine where the model is most likely going to have scratches or damage due to wear and tear.
Generally, 3D texturing is supposed to work with three parts, material, lighting, and tertiary detail.
The workflow of texturing artist
Unwrapping UV
The first step of texturing is to unwrap the model first, which means unfolding a 3D mesh. Then the artist will need to create UV for each model.
Texture painting and shading
Adding color and detail on the surface will include in this step. It is called “texture mapping.”