For personal project. I decided to focus on 3D Composition. The topic is related to the epidemic.
There was a melodious piano sound in a deserted apartment building. The camera shifted to the inside of the apartment. There is a robot playing the piano.
modeling, texture and render – Maya, Zbrush
composition, tracking -Nuke
Shooting – Black magic or Canon 5D 3
In the first week I started using Zbrush to create my initial model.This is just an initial model, and it is not perfect in many places.
In the next few weeks I have been trying to create hard surface models in Zbrush. Nick told me that it might be easier to create a hard surface model in Maya. I tried to combine the two software to help me complete the model. But I found that it is quite difficult to use these two software together. So I started learning to create hard surfaces in Zbrush.
The first method is to use cutting and tilting brushes to help us create a smooth and regular surface. These two are my more commonly used cutting tools. Trim brushes are often used to crop the outer edges of objects. The Clip brush is used to crop the inside of an object or a flatter surface.
These two are the brushes that help me trim the surface. Make the surface of the object more regular.
When encountering this kind of surface, I will use the Zsphere tool to help me with topology.
The last tool for creating hard surfaces is to use Zmodeler. This tool is powerful. It helps me create objects that are as regular as the polygons in Maya.
Here is a video introducing ZModeler. It is very useful for me.
Another is the ZRemersher tool to help me rebuild the surface of the object. In order to paste the material and color later. The Subtool tool helps me to import each part into Maya hierarchically for animation and rendering.
Here are some reference pictures I looked for when modeling.
I also looked for some books related to machinery or robots. The first one is “How to draw”. Another is “Industrial Divinities”.